﻿##########
# Three Mountains of Dewa
##########

dewa_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Kashima Shrine
##########

kashima_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Tsurugaoka Hachimangu
##########

tsurugaoka_hachimangu_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Suwa Grand Shrine
##########

suwa_grand_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Sengen Shrine
##########

sengen_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Atsuta Shrine
##########

atsuta_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Ise Shrine
##########

ise_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Three Mountains of Kumano
##########

kumano_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Kizuki Grand Shrine (Izumo Grand Shrine)
##########

kizuki_grand_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Itsukushima Shrine
##########

itsukushima_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}

##########
# Aso Shrine
##########

aso_shrine_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_cathedral_pagan_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_cathedral_pagan.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	is_enabled = {
		scope:holder.faith.religion = religion:shinto_religion
	}
	
	cost_gold = 1000

	character_modifier = {
		monthly_piety = 0.25
		monthly_dynasty_prestige_mult = 0.05
		knight_effectiveness_mult = 0.15
		levy_reinforcement_rate = 0.1
		monthly_county_control_growth_factor = 0.05
	}
	
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.1
		development_growth_factor = 0.2
		development_growth = 0.15
	}
	
	levy = 500
	province_modifier = {
		monthly_income = 1
	}
	
	ai_value = {
		base = 100
		modifier = { # Fill all building slots before going for special buildings
			factor = 0
			free_building_slots > 0
		}
	}
	
	type = special

	flag = travel_point_of_interest_religious
}
